Diluvium

a worldbuilding project by Barbara and Max.
might become a game.

25.09.2024 new beginnings.

Diluvium started during my second year of university as a puzzle adventure game my friends and I made in 8 weeks. At the time, I felt a desire to envision a hopeful future set in a world completely altered by climate change. Diluvium 1.0 takes place on a floating island built by humans after a dramatic rise in sea level flooded the original land their ancestors lived on.
Over 2 years later, I spent a majority of that time working on projects set in much more dystopian worlds and futures. Now that I've graduated, I'm feeling that itch again to work on something that gives me hope, even in the face of rising crises around the globe.

This summer my friends and I visited one of the Frisian islands north of the Netherlands. The background photo was taken there by me! My goal is to build a world that evokes the same sense of community, history, and peacefulness that I experienced there. Max and I are planning on returning to that island for another week soon, to gather more inspiration and soak up more of that energy that inspires us, especially now autumn is fast approaching.

Starting a new project now that I don't have any school or work obligations has been a rough process. I struggle to find the self discipline in me to work on it, especially as my life has been so chaotic outside of creative work. It was nice to take the summer off though, I feel way more recharged.
So far this log entry feels so formal.. I'd like to loosen up a little more in the future. I hope to write an entry every week. I'm excited to take you along on this journey! Can't wait to see how this page will evolve along with the project.

to do: